Magnetic Press Play, the new tabletop game imprint from acclaimed publisher of graphic novels and art books, Magnetic Press (a Polarity-owned company), today launched the Kickstarter for their first tabletop role-playing game — Carbon Grey. In the game, players will experience and explore a land similar to World War I-era Europe, featuring dieselpunk technologies and paranormal elements. Carbon Grey will use an updated and streamlined version of the renowned D6 System from West End Games, which offers accessible gameplay coupled with mechanical depth.
“We’re opening the double doors on a huge new world today,” said Mike Kennedy, Founder and Publisher of Magnetic Press Play. “Not just another addition to our library of thrilling graphic novels but the first open-world, interactive role-playing universe based on our new Magnetic Variant of the tried-and-true D6 System. Gamers will have a blast exploring this unique new environment together while fans of fantastic narrative will be swept away by the sprawling fiction underneath it all in both the Core Rule Book and the new collected Omnibus hardcover. We’re excited for everyone to get lost in the wonders of Mitteleuropa.”
Carbon Grey is set in an alternate land reminiscent of World War I-era Europe, filled with fantastic dieselpunk technologies and elements of the paranormal. In the game, players will explore a war-torn universe filled with mystery, prophecy, and intrigue, taking the role of one of 24 character archetypes which they can customize with unique traits, skills, and talents. The sourcebook is being written and overseen by game designer and graphic novelist Andrew E.C. Gaska, an ENnie and UKGE award winner for his work on the recent Alien RPG from Free League and the lead writer of the Terminator RPG from Nightfall Games.
Built upon the classic D6 System developed by West End Games, the Carbon Grey role-playing game will be the first release to use the Magnetic Variant of the popular tabletop role-playing game rules (D6MV). The Magnetic Variant rewinds the D6 system back to its classic roots while streamlining it for a modern audience.
Rules variations unique to the Magnetic Variant of the system include Genre Defined Attributes, Streamlined Skills, and Character Quirks and Obligations. Space/time in Carbon Grey is bent — apply too much pressure, and it will snap — so a special Wild Die has been added to the formula representing this element of chaos to the game — chaos that can cause Continuity Surges, Flux Effects, and more.
The game is offered in two configurations: as a 224-page standalone Hardcover Core Rule Book, and as a complete Boxed Edition which adds 21 plastic miniatures, 140 character and item cards, a sturdy three-panel GM screen, 12 custom D6 dice, a large two-sided battle map, and multiple boards of punch-out map-modifying markers and tokens. Other offerings include the complete 300+page hardcover Carbon Grey Omnibus collecting the entire original comic series, remastered and re-edited to fit the newly re-defined game world. Retailer bundle tiers will also be available at discounted wholesale prices.
The campaign will also offer numerous ancillary add-ons, such as additional minis, dice, and other gameplay items, as well as various items of Carbon Grey merchandise. Many exciting stretch goals will be revealed throughout the campaign, such as new monster and mini types, gameplay expansion scenarios, and other significant enhancements to the gameplaying experience.