Operation Locker is probably the second most hated map in Battlefield history, or most loved depending on who you ask. There’s rarely any middle ground when it comes to this map. With the linear design, multiple choke-points, and limited flanking lanes it is always going to be a chaotic frag fest unless you are playing with just a few people. Despite that, I have little sympathy for the team that gets themselves bottled up and stuck on this map. The game has dozens of tools and options to use to overcome just about any obstacle, but everyone seems to think the only one is rushing straight at the enemy, guns ablazin’.
So, here’s how to win at Operation Locker, along with a few tips that work on just about every map. If one team does this every time, they will win, every time. If both teams do this then it will be one hell of a close match. First, foremost, and without exception the entire team should rush for C. The map has 5 flags but C is the key to winning. Too many times I see half the team stop at A (or E), most of the rest stop at B (or D) and two guys run to C. When this happens the other team almost always does it right and they take the advantage. Don’t worry, we can fix that, but the first objective of both teams should be take C. So, run your ass of, leave one guy at the first flag, one guy at the second, and the remainder of your team should be hitting C ready to shoot everyone that isn’t on their team. Then once you have three flags hold them. Overextending leads to losing. Even when you have 32 men on your team you’ll have a hard time holding every flag and keeping them from slipping out. It takes one squad leader to get through, take E, and spawn half the team behind you before you can do anything about it.
So what do you do if the other team takes C first? Easy, let them hold it…for now. Keep them there, let them all get comfortable holding the choke point. They will station a few snipers on the mountain side near C’s outside access, and a few will probe toward your rear lines. This works best if you have a commander, but two or three good squads (depending on the player count) should then make a dash for the flag closest to the enemy spawn. In this case we’ll consider E the enemy flag. So, throw smoke and flares to take out the enemy sniper’s line of fire. Rush up the hill and keep rushing. You’ll lose some guys, just keep going. Use cover and suppression fire. If you need to get some snipers of your own, with FLIR scopes and make sure the flares are behind them. Shoot those snipers through the smoke. Have the commander drop a quad, whatever you need to do to get a squad leader to E, not D, go all the way. I’ve seen this a hundred times, here’s how it works. You take E, more than half their team rushes back toward E on the main level so your guys at E split up, some go outside, others take the far south hallway and get to D downstairs. Don’t stop, as soon as you take D rush to C and from both sides push into the center and take it. If the enemy does what I always see them do, they’ll be panicking about having lost two flags behind them that they won’t realize what you’ve done until it’s too late. This is why it’s good to have a commander, he can watch the progress and coordinate the attack on C.
I’ve played commander quite a few times on this map and the above works nearly every time, if your team does it. When they don’t rush that back flag, try to take C head-on, or worse yet let themselves get bottled up in the spawn it leaves the commander helpless to do anything about it. There’s little enough he can do on this map except assign flags and talk to squads. So what do you do when this doesn’t work? If they push you back or at worst trap you in your spawn? Use your head, that’s what.
Trapped in the spawn? That sucks on this map as the spawns for both sides funnel you right down hallways or over cliffs that are easily defended from the other side. It can seem near impossible to get out once you are pushed back that far. But, every time I see it happen I see the trapped team cry and whine, and not one person use smoke to get out. Everyone on the team, at this point, should have smoke equipped and should use it. Smoke and flares, everyone throw, and everyone run. Don’t stop to shoot, don’t engage, camp or hide. Run as far as you can and get to the furthest flag and take it. That will give your team the relief it needs to get back in the match. Don’t spend your time typing about how much it sucks to be trapped in the spawn, if you let it happen then you deserve it.
So hopefully this helps a little bit when it comes to winning Operation Locker. Let’s hope everyone gets this and matches on this map can be fun and close, instead of a one-sided beating.