Following up on yesterday’s classic flashback, I thought I would share my excitement about this upcoming release with you all. I didn’t even know about this game’s release until yesterday when I started doing a little research for the article about the classic SimCity. Needless to say, as a long-time fan of all the SimCity games I am very excited.
This game, by Maxis and EA, is scheduled for release on March 5th, a date which now cannot come soon enough. Just like the SimCitys of the past, the focus of this game is a sandbox style simulator where the player acts as the mayor of a city. You really act as much more than that though, civil engineer, accountant, zoning and planning division, and the list goes on. It’s your goal to build a city in which your sims, imaginary residents of your city, are as happy as possible. If they are, population rises, buildings expand and become more advanced, and you unlock more and more benefits. There is no time limit, no ‘end game’ and no levels to beat. You can design, create, layout, destroy and design again until your heart’s content.
Looking at the shots of the game the graphics look great. They’ve taken another leap with the engine, and the graphics, and it looks to be a much more highly detailed game than even the last one. I see more curves, less angles when it comes to roads. More details in buildings, and things like signage and lighting. We will have a day/night cycle as well, so you can see what your city looks like when night takes over and all the lights come on…as long as you have adequate power. Even the power, water, and transportation overlays have been revamped. It still has the regional element, where you build multiple cities that are connected to each other in a way. It seems with the new game, however, that connection will be an even more pronounced element of the game.
The new feature I’m most excited for is multiplayer. You will be able to play online, connecting your city to those of other human players. This will certainly bring in a new level of cooperation and competition as you build to outshine, or help the other players in the game. It’s one thing to make deals with neighboring cities run by computer AI based on the plans you’ve laid down, but I can’t wait to pit my negotiating skills against another human player.
For more details, pics, and screenshots check out the SimCity site.